Sorry, Father, we blew Resident Evil 6 [part 2]
To begin with, off topic: - Thank you all very much, it’s very cool when there is a return (in the form of likes, subscribers) it really motivates to do, to try, and even the guys from really large channels somehow noticed, but for now it’s pah-pah-pah, I hope it doesn’t fail. — Not everyone knows that I write half of the music and sound effects myself. As a thank you to all of you for 100 subscribers, I promised each subscriber to make an audio/video recording to the original blues rock and I'm going to keep my word ^_^
Finished the second review of the first campaign. It resembles a snowball, if at first there were stupid things just to glue the plot together, then the further the situation gets steeper (to the point of absurdity)
Resident Evil 6
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I've always wondered if I'm the only one who is terribly annoyed by sudden cutscenes that block controls, but not enemies? When you have no more than a second to dodge a creature, and the game takes control and shows you a cut-scene, and then kindly informs you that you are a corpse and a disgrace. Seriously, we beat RE6 in co-op a good dozen times at different difficulty levels up to the maximum and without previously obtained weapons, and the game always found a way to cut us out if we couldn’t handle it ourselves.
The most memorable example is the massacre before the cathedral in the first campaign. Here you are, cheerfully waving a pistol in one hand and a detonator in the other, running and collecting loot, then a sudden cut-scene invites you to go inside the cathedral, now you have been given back control, and you see yourself surrounded by grinning monsters with dicks at the ready. You won't even have a second to spray your ass. And so that your partner cannot save you in those short fractions of a second that they show on the nightmare, his screen will be filled with flashes and close-ups of your humiliation.
And this is repeated over https://tictacbetscasino.co.uk/games/ and over again in every campaign. The game seems to be hinting: “You haven’t died in a long time.”. You haven't forgotten that this is a cool blockbuster? Come on, watch the video, then you’ll shoot.»
Dude, I didn’t say that “the game isn’t scary, it means it’s shit”. ». I said that this is a good co-op, in the first part I generally drew an analogy with Call of duty. You are not familiar enough. If the Game were without the stupid moments that I described, but just an action movie about bioterrorism - yes, no problem “10 out of 10, Lord, 10 out of 10!»
At the beginning of the campaign they give us a horror element, then they turn it into action, after which it turns out to be a Michael Bay film with exploding tires and doors. All with cheap, illogical glues and punctures + constant QTEs and beating bosses with fists. That's why the game sucks, not because it's moved away from its roots.
After the situation with Ada at the end of the campaign for Leon, it seems that he is a hiccup and has problems with girls. He quickly finds a common language with Zombie
The video is good. As a fan of the series I enjoyed watching it. But there is one piece of advice - understand the adverbial phrases, because it hurts the ear a little. Especially considering that both speech is literate and the ability to express thoughts is present =)
“Good moment in the market? Pfft” yes, this is the best thing in the campaign for Leon, at least it left some emotions (I’m just being stupid =)) )
"Half a step ahead? It was worth clarifying that Leon/Helena can bypass all the traps faster and overtake Chris/Pierce." At that moment I subtly hinted at how I passed all the traps =))
“Well, about the final battle, which was about the length of a bazooka shot, I was a little bent”
What I mean is that this is a cliche of such “fierce action games”, be it a film or a game. Residents love clichés =)
Chris in progress =))
oh well =) it’s better with them turned on, and somehow it’s boring to kill bosses with your fists, I would stupidly cut off their heads in Leon’s place (that is, a knife)
It seems like a good video with a good presentation, but..
1) Everyone quickly forgets that Mikami PURPOSELY KILLED his own series, admitting in an interview that he sawed the action game for the sake of dough. And the four themselves are due to the amount of insanity, stupidity and “Here’s a note where we’ll explain how to get around our trap. "suffers no less than the 5th and 6th.
Proof about RE4:
www.ign.com/articles/2013/09/26/resident-evil-4-came-out-of-the-commercial-failure-of-re-remake
2)Good moment in the market? Pfft... A slightly upgraded version of the moment with the furnace from RE5, and in RE4 there was a similar scene in the labyrinth.
3) Half a step ahead? It was worth clarifying that Leon/Helena can bypass all the traps faster and overtake Chris/Pierce.
4) Well, about the final battle, which was about the length of a bazooka shot, I was a little bent. I still had to wait for this bazooka (Or find it, remembering the RE4 I hated). In general, the bazooka/railgun/antivirus pill/Gauss gun/sunlight and other means of killing still had to wait. Only RE6 cheated here (And the first Reva, because there they slightly pushed this tradition towards the pre-final boss).
But again, the video is good. Very much so. Waiting for Chris.
Ehhh... how tired of the whining of the oldfags, “The game is not scary, it means SHIT”. ». I personally don’t care that the game has changed genre, because it looks very, very decent as a cooperative TPS action game.
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